Every game and voice server self-hosted out of the homelab, with the address you need to actually connect. Status tags tell you whether it's public or LAN-only.
The main family Bedrock survival world.
LiveEnter address and port in the client's separate fields — pasting
a combined host:port string into one field throws a
generic formatting error.
Self-hosted Hytale world.
LiveSame gotcha as Bedrock — address and port go in separate client fields.
Legacy Forge 1.7.10 build running Fisk's Superheroes mod.
LiveNo port needed — just enter the hostname. You'll need the matching Forge 1.7.10 client and the mod installed — this server is intentionally pinned to that version for mod compatibility, so a modern client will show "Outdated Server."
⬇ Easy install (Prism Launcher)Fabric 1.20.1 build running Thematic Superheroes, a maintained equivalent to the legacy mod above.
LiveNo port needed — just enter the hostname. This is a modded server; you'll need the matching mods installed client-side too, or it'll fail to connect properly. A completely separate world from the legacy Superheroes server above.
⬇ Easy install (Prism Launcher)Public dedicated Palworld server.
LivePublic dedicated Enshrouded server.
LiveSelf-hosted world, "Son of a Tech." Base decay, sandstorm damage, and building restrictions are all disabled — build what you want, keep what you build.
LiveThis game doesn't take a manual address — self-hosted worlds register to the owner's account and show up automatically in the in-game Experimental Servers browser tab under the name "Son of a Tech."
Voice server, "Son Of a Tech" — 6 channels including AFK auto-move/mute.
Voice LiveVoice works from anywhere. File transfer (avatars, icons, chat uploads) may now work remotely too, but that's not confirmed yet — if it doesn't, connect from the LAN for anything file-transfer related in the meantime.
A game currently in development.
In Dev*.sonofatech.com
address instead of a random auto-generated one.